Publicity channels and materials

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To make the competition a success and reach its intended audiences effectively, use a combination of publicity materials and channels adapted to different groups. Each channel serves a particular purpose and reaches a different audience. Here are the materials, channels, audiences and ways to use them:

1. Digital / online channels

a) Social media (Facebook, Instagram, TikTok, LinkedIn, Twitter, Pinterest)

  • Audience: Young people, creators, artists, designers and anyone interested in culture and creativity.
  • Purpose: Promote the competition, attract entrants and share updates about events and competition stages.
  • Materials:
    • Posts with attractive images and competition details: digital posters and infographics.
    • Promotional videos, including tutorials or explanations of the judging criteria.
    • Testimonials from local artists and personal invitations to young designers.
    • Stories and posts about the competition's progress and community involvement.
  • Why: Social media is an excellent way to reach young, creative audiences, interact directly with participants and build an active community around the project.

b) A dedicated website or page on partners' official websites

  • Audience: Registered entrants, sponsors, partners and the wider public seeking formal details and official updates.
  • Purpose: The main information and registration platform.
  • Materials:
    • Official competition details: rules, judging criteria, prizes and partners.
    • An online entry form.
    • A gallery of winning and shortlisted work.
    • News and updates about competition events.
  • Why: A website centralises official information and entries, providing a reference point for participants and sponsors.

c) Email marketing campaigns

  • Audience: Professional designers, art schools, teachers, prospective partners and sponsors.
  • Purpose: Establish direct contact with potential participants and strategic partners.
  • Materials:
    • Newsletters covering competition stages, deadlines and events.
    • Personalised emails inviting sponsors and local partners to become involved.
  • Why: Email is a personal channel for maintaining direct relationships with more specialised audiences, such as artists, design schools and sponsors.

2. Traditional channels

a) Posters and leaflets

  • Audience: The local community, the general public, school pupils and young people who may be interested.
  • Purpose: Promote the competition locally in places frequented by these audiences: schools, museums, cultural centres, libraries and cafés.
  • Materials:
    • Colourful posters with deadlines, prizes and entry requirements.
    • Leaflets with more information about themes, prizes and registration.
  • Why: Physical materials catch attention in busy public places, including schools and museums. They complement online publicity with a visible community presence.

b) Press releases in local newspapers and cultural magazines

  • Audience: The wider local public, sponsors, local authorities and people interested in art and culture.
  • Purpose: Announce the launch, updates and results.
  • Materials:
    • Official press releases about the launch, judges, partners and prizes.
    • Articles in art magazines or cultural publications exploring the competition's themes and aims.
  • Why: Local newspapers and magazines still reach a significant part of the population, including people interested in cultural events who may not use social media.

c) Outdoor posters and banners

  • Audience: The general public, passers-by and local residents.
  • Purpose: Increase the competition's visibility in the community.
  • Materials:
    • Large posters and banners in strategic locations — squares, schools, libraries and the town hall — with concise competition details, the registration website and the theme.
  • Why: Outdoor posters and banners reach a broad audience, including those who do not follow online channels, and can spark interest in the event.

3. Events and direct promotion

a) Launch events and creative workshops

  • Audience: School and university students, local artists, creative young people and anyone interested in art and design.
  • Purpose: Build enthusiasm and provide an interactive setting for participants to learn and become actively involved.
  • Materials:
    • Creative workshops in schools or cultural centres, led by artists or design teachers, introducing the basics of graphic design.
    • An official public launch with judges, sponsors and special guests presenting the project's purpose and objectives.
  • Why: Live events create a direct connection with the community and allow interactive, engaging publicity.

b) Collaborations with local influencers and well-known artists

  • Audience: Creative young people, designers and active social media users.
  • Purpose: Attract young, creative audiences and encourage interest and participation through recommendations from influential local artistic figures.
  • Materials:
    • Videos and social posts in which local influencers or artists discuss the competition and invite people to enter.
  • Why: Local influencers and artists have an engaged audience and can generate interest and enthusiasm through their recommendations.

c) Collaborations with art schools and universities

  • Audience: Art students, young designers and visual arts teachers.
  • Purpose: Encourage participation by young creators, providing a practical educational platform.
  • Materials:
    • Presentations at art schools and faculties about the competition, its criteria and opportunities.
    • Promotional materials — posters and leaflets — distributed on campus.
  • Why: Direct school and university involvement brings motivated entrants, offering opportunities to develop a portfolio and become known.

Audiences for each channel

  1. Creative young people and designers: Social media, email marketing, art schools and local influencers.
  2. The wider local community: Posters, leaflets, outdoor displays, press releases and banners.
  3. Sponsors and partners: Email marketing, press releases and launch events.
  4. School and university students: Art school partnerships, creative workshops and social media.
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