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	<title>Project-based learning in schools - Revizia istoricului</title>
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	<updated>2026-11-06T18:07:16Z</updated>
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	<entry>
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		<title>Adminsorg: Oglindă engleză: promovare, școli și regulament revizuit</title>
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		<updated>2026-10-16T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;Oglindă engleză: promovare, școli și regulament revizuit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Pagină nouă&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:|title=Project-based learning in schools — Însemn|description=A school framework for Project-Based Learning through research, emblem design, storytelling, exhibitions and reflection.|keywords=Însemn, INSEMN, local identity, emblem competition, cultural heritage, about the competition|locale=en_GB|site_name=Însemn}}&lt;br /&gt;
{{Însemn navigare|lang=en|ro=Project Based Learning}}&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
{{Însemn orientare/en|summary=A school framework for Project-Based Learning through research, emblem design, storytelling, exhibitions and reflection.|type=Guide / project resource|related=[[Adapting the competition to different settings]] · [[Competition themes]] · [[Sample images, logos and emblems]]}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Applying Project-Based Learning to the ÎNSEMN competition in a school ==&lt;br /&gt;
=== 1. Introduction ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;“ÎNSEMN: PLAI ȘI VATRĂ — EMBLEMA LOCULUI”&amp;#039;&amp;#039;&amp;#039; is an educational project that can be successfully integrated into &amp;#039;&amp;#039;&amp;#039;Project-Based Learning (PBL)&amp;#039;&amp;#039;&amp;#039; in schools. This student-centred method helps develop essential &amp;#039;&amp;#039;&amp;#039;critical thinking, creativity, collaboration and technical skills&amp;#039;&amp;#039;&amp;#039; through practical, applied learning.&lt;br /&gt;
&lt;br /&gt;
By entering, pupils learn about &amp;#039;&amp;#039;&amp;#039;local identity, heritage and graphic design&amp;#039;&amp;#039;&amp;#039; and develop transferable skills through an active educational process.&lt;br /&gt;
&lt;br /&gt;
=== 2. Structuring ÎNSEMN as a PBL project ===&lt;br /&gt;
==== Phase 1: Launch and initial challenge ====&lt;br /&gt;
* Introduce the competition as &amp;#039;&amp;#039;&amp;#039;an interdisciplinary school project&amp;#039;&amp;#039;&amp;#039;: local history, geography, art, ICT and personal development.&lt;br /&gt;
* Form a &amp;#039;&amp;#039;&amp;#039;project team&amp;#039;&amp;#039;&amp;#039; of pupils, coordinating teachers and, where appropriate, external partners: local artists, historians and designers.&lt;br /&gt;
* Define a clear &amp;#039;&amp;#039;&amp;#039;objective&amp;#039;&amp;#039;&amp;#039;: create a logo representing their community and reflecting local identity.&lt;br /&gt;
==== Phase 2: Research and investigation ====&lt;br /&gt;
* Divide pupils into &amp;#039;&amp;#039;&amp;#039;working groups&amp;#039;&amp;#039;&amp;#039; to research local symbols, history, traditions and heritage.&lt;br /&gt;
* Arrange &amp;#039;&amp;#039;&amp;#039;field visits&amp;#039;&amp;#039;&amp;#039; to museums and historical sites, and interviews with knowledgeable people, to gather information.&lt;br /&gt;
* Use digital and bibliographic resources to discover examples of representative logos and symbols.&lt;br /&gt;
==== Phase 3: Developing the logo concept ====&lt;br /&gt;
* Hold brainstorming sessions where pupils share ideas, sketch concepts and receive feedback from teachers and peers.&lt;br /&gt;
* Choose &amp;#039;&amp;#039;&amp;#039;graphic elements and symbols&amp;#039;&amp;#039;&amp;#039; relevant to their community.&lt;br /&gt;
* Experiment with &amp;#039;&amp;#039;&amp;#039;digital tools&amp;#039;&amp;#039;&amp;#039; to produce vector logos: Inkscape, Adobe Illustrator, CorelDRAW or free applications such as Canva.&lt;br /&gt;
==== Phase 4: Developing the logo&amp;#039;s story ====&lt;br /&gt;
* Each team writes a &amp;#039;&amp;#039;&amp;#039;short description or legend&amp;#039;&amp;#039;&amp;#039; explaining its logo and the elements used.&lt;br /&gt;
* Practise &amp;#039;&amp;#039;&amp;#039;visual and written communication&amp;#039;&amp;#039;&amp;#039;, developing presentation and storytelling skills.&lt;br /&gt;
==== Phase 5: Presentation and judging ====&lt;br /&gt;
* Hold &amp;#039;&amp;#039;&amp;#039;a school exhibition&amp;#039;&amp;#039;&amp;#039; where pupils present their work and explanations.&lt;br /&gt;
* Involve &amp;#039;&amp;#039;&amp;#039;a jury of teachers, pupils, local artists and community members&amp;#039;&amp;#039;&amp;#039;, evaluating logos against clear criteria: creativity, relevance and visual clarity.&lt;br /&gt;
==== Phase 6: Reflection and practical applications ====&lt;br /&gt;
* Discuss the creative process, what pupils learned and how to apply the experience in everyday life.&lt;br /&gt;
* Explore using logos in school materials or community projects.&lt;br /&gt;
* Incorporate winning designs into &amp;#039;&amp;#039;&amp;#039;locality promotion campaigns&amp;#039;&amp;#039;&amp;#039; or future educational initiatives.&lt;br /&gt;
&lt;br /&gt;
=== 3. Benefits of Project-Based Learning in ÎNSEMN ===&lt;br /&gt;
* ✔ &amp;#039;&amp;#039;&amp;#039;Learning by doing:&amp;#039;&amp;#039;&amp;#039; Direct experimentation improves understanding.&lt;br /&gt;
* ✔ &amp;#039;&amp;#039;&amp;#039;Creativity and autonomy:&amp;#039;&amp;#039;&amp;#039; Develops visual and conceptual thinking.&lt;br /&gt;
* ✔ &amp;#039;&amp;#039;&amp;#039;Collaboration:&amp;#039;&amp;#039;&amp;#039; Teamwork builds social skills.&lt;br /&gt;
* ✔ &amp;#039;&amp;#039;&amp;#039;Digital skills:&amp;#039;&amp;#039;&amp;#039; Practice using vector graphics software.&lt;br /&gt;
* ✔ &amp;#039;&amp;#039;&amp;#039;Interdisciplinary integration:&amp;#039;&amp;#039;&amp;#039; Connects history, geography, art and ICT.&lt;br /&gt;
* ✔ &amp;#039;&amp;#039;&amp;#039;Real impact:&amp;#039;&amp;#039;&amp;#039; The community can use the results over the long term.&lt;br /&gt;
&lt;br /&gt;
Integrating &amp;#039;&amp;#039;&amp;#039;ÎNSEMN™&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Project-Based Learning&amp;#039;&amp;#039;&amp;#039; can turn the competition into a complete, engaging educational experience with a profound impact on pupils and their community.&lt;br /&gt;
&lt;br /&gt;
== Legal implementation note — Romania / EU ==&lt;br /&gt;
Publication, awards or file delivery do not automatically transfer rights or place artwork in the public domain. Moral rights remain with the author. Organiser uses and any third-party reuse require the express permissions in the [[Copyright assignment agreement - template|revised non-exclusive agreement]]. Descriptive proposals about free use apply only within permissions actually obtained. Follow representation / approval rules for minors; do not publish contacts or signatures.&lt;br /&gt;
&lt;br /&gt;
== Legislative references ==&lt;br /&gt;
Reviewed: 16 October 2026. For other countries check local law; recheck applicable law at the edition date.&lt;br /&gt;
* [https://legislatie.just.ro/public/detaliidocument/7816 Legea / Law nr. 8/1996], art. 10–13, 40–44.&lt;br /&gt;
* [https://legislatie.just.ro/Public/DetaliiDocument/175630 Codul civil / Civil Code — Legea / Law nr. 287/2009], art. 38–43.&lt;br /&gt;
* [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32016R0679 GDPR] și / and [https://legislatie.just.ro/Public/DetaliiDocument/203151 Legea / Law nr. 190/2018].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Însemn subsol/en}}&lt;br /&gt;
[[Categorie:English pages]]&lt;br /&gt;
[[Categorie:About the competition]]&lt;br /&gt;
[[Categorie:Organising the competition]]&lt;/div&gt;</summary>
		<author><name>Adminsorg</name></author>
	</entry>
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